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Six Sojourns is a quick area control game.
Your goal in Six Sojourns is to grow your family and broaden their influence. Players take turns selecting a card from five on display. Each card will let players grow their family and broaden their influence in a unique way. Each game, you only select nine cards, and you’ll be faced with crunchy choices each turn as you focus on trades, abilities, or the map.
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Six Sojourns is a reimagining of Red Raven’s third published game, Eight-Minute Empire. In this quick-to-learn but difficult-to-master game, each player starts with one house and two family members. On your turn you select a card from five on display. Each card has actions that let players build houses, gain ships, grow your family, move, gain resources, and earn end-of-game bonus points. The more land you control, the more victory points you earn at the end of the game, but don’t forget about the resources or end-of-game bonus points.
Six Sojourns has some significant differences from Eight-Minute Empire:
CUSTOMIZE YOUR SOJOURN: Play through a campaign of 6 games, adding rules and expansions in each session. OR you can combine your favorite expansions and play a single session!
SOLO PLAY: The Deluxe version of Six Sojourns comes with a solo play mode.
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