
You are lost.
Dingo and his friends have gotten lost on Walkabout! Visit their dreams to lead them home! Â
2-4
Players
12+
Ages
30
Minutes
Overview:
From designer Alf Seegert, Dingo’s Dreams is a delightful and clever family game for 2-4 players. Each player competes to be the first to successfully guide his animal through the dream world.
Easy to learn, but challenging to master! Includes simplified rules for younger children and tougher challenges for experienced players.
You start with a grid of 25 tiles, set up at random in a 5×5 dreamscape. You also start with one extra tile, with a picture of your animal on it. On the opposite side of each of your tiles is a picture of your animal. Each turn, a random card is drawn, telling players which tile they should flip.Â
When you flip a tile, it means your animal is travelling through a part of the dreamscape. Your goal is to guide your animal through the dreamscape by putting him in specified spaces (which are different each time you play). Â Each time after a card is drawn, you take your extra animal and slide him into the dreamscape, shifting one row or column of tiles until a new, different tile emerges from the opposite side. Â You’ll use this tile to shift another column or row on your next turn. Â Play continues until one player’s dreamscape tiles matches the goal. Â The player then shouts his or her animal’s name– “Dingo!”, for example, to win the round.
Advanced rules add Hazard Tokens which increase the challenge substantially: to complete the required dream pattern, the player may not have his animal in any of the Hazard spaces marked on the dream card.